Date: 15/10/2022
Relevance: GS-2: Government policies and interventions for development in various sectors and issues arising out of their design and implementation.
Relevance: GS-3: Indian Economy and issues relating to planning, mobilization, of resources, growth, development and employment.
Key Phrases: Online Gaming Industry in India, Market share of Online Gaming, Taxation in Online gaming, Repercussions of overtaxing, Government policies to regulate online gaming.
Context:
- As of 2022 India’s online gaming industry is entertaining over 200 million people, generating over $2 billion in revenues and being worth over $20 billion.
- By 2030, Indian online gaming companies could be generating over $25 billion in revenues and offering India’s most dominant form of entertainment after cricket.
India’s gaming Industry at a glance
- The revenue of the Indian mobile gaming industry is expected to exceed $1.5 billion in 2022, and is estimated to reach $5 billion in 2025.
- According to a report by Ernest Young and FICCI, transaction-based games’ revenues grew 26% in India
- The number of paying gamers increased by 17% from 80 million in 2020 to 95 million in 2021.
- Expected growth potential
- The industry in India grew at a Compound Annual Growth Rate (CAGR) of 38% between 2017-2020, as opposed to 8% in China and 10% in the US.
- It is expected to grow at a CAGR of 15% to reach Rs 153 billion in revenue by 2024.
- Potential Users
- India’s percentage of new paying users (NPUs) in gaming has been the fastest growing in the world for two consecutive years.
- NPUs grew at 40% in 2020 and reached 50% in 2021.
How to boost the Gaming Industry?
- To make a $25 billion industry the gaming industry needs the right entrepreneurial spirit
- It needs to be supported through the right policy framework that
gives operators-
- An opportunity to innovate
- Protects users from operator and self-abuse
- Maximizes tax revenues without hurting the industry’s growth and innovation.
What is the tax rate in the online gaming sector?
- The online gaming industry pays 18% GST on its revenues or platform fee intake (known as ‘gross gaming revenue’ or GGR) for providing users a platform to play.
- This fee happens to be roughly 15% of the overall prize pool in any contest.
- It means GST is about 2.7% of the overall prize pool and if 28% GST is levied on the overall prize pool as suggested by some policymakers ,it would result in a 1,000% increase in the effective tax burden.
Repercussions of over taxation
- The proposed high tax policy will make it impossible for the sunrise sector to achieve the vision of India becoming a gaming superpower and becoming a contributor to a trillion-dollar digital economy.
- It would also open the floodgates for (offshore) grey market
operators that will be able to offer much bigger prize pools than
tax-compliant domestic operators.
- They will be forced to pass on higher taxes to users.
- Such repercussions have already been seen in horse racing, where the imposition of 28% GST on prize pools reduced industry revenues by over 60% and tax collections by over a third.
- In the digital age there are no territorial boundaries and this over
taxation may lead to shutting off domestic operators and shifting of
foreign operators to other markets.
- It would potentially wipe out the industry overnight.
- Tens of thousands would be jobless.
- Thousands of crore in tax revenue lost
- Millions of gullible users falling prey to grey-market operators.
Why the high tax rates?
- Some policymakers believe that games of skill are required to pay GST
on the entire entry-fee pool instead of just their commission or GGR.
- This is not in line with the tax law which states that the total pool is taxable only if the underlying activity is deemed to be “betting and gambling”.
- The Supreme Court and high court judgements have established that games
of skill do not constitute gambling and are no different from games of skill
played offline.
- These rulings held that states do not have the right to regulate online games of skill under their powers to regulate “betting and gambling” under entry 34 of the Constitution.
- Because such games enjoy constitutional protection.
What is the response of government and policy makers?
- The Union government has been working to regulate games of skill by creating an inter-ministerial task force and holding exhaustive consultations with the industry.
- Recently the Ministry of Information and Broadcasting (MIB) issued
advisories to broadcasters and websites to refrain from online betting.
- It is a positive step towards distinguishing games of skill and chance.
- Some sections of the government and policymakers see real money gaming
as a vice and want to shut it down.
- They propose higher taxes or complete shutdown, in both cases pushing for crushing the industry.
- Consumer protection in real-money gaming is must but there is
evidence which shows that online games increase social ills is exaggerated.
- Independent entities like the Rotary Club and several prominent psychologists have held the same.
Way forward
- Shutting down the local industry is not going to protect consumers.
- Over the years it has been established in various sectors that
penalizing through taxes only ends up shifting consumption in favour of
non-compliant illicit operators.
- It does not disincentives users, and therefore becomes a self-defeating exercise.
- India should avoid such strict regulations of these games as it will increase only the difficulties of the authorities likewise the USA and the UK.
- Alternatively India should leapfrog to the world’s best-in-class standards to protect consumers.
Conclusion
- An industry-friendly, progressive policy with consumer protection at the forefront will accelerate healthy growth for the online gaming sector.
- It will bring in incremental tax revenues, which could make India a global online gaming powerhouse in return.
Source: Live-Mint
Mains Question:
Q. “We should favor innovation over regulation”, in light of the statement, discuss the online gaming Industry, its challenges and impact on the economy. Also do suggest measures to overcome challenges and a smoother regulation of the online gaming industry. (250 words).